![]() On the surface not much has changed if you were the more cynical time, you could argue that if anything the expansion doesn’t exactly build on or flesh out the original’s more subversive properties. ![]() ![]() Bullets still streak past in visible red streams as on-screen prompts flash into view - serving as both notifiers to an empty weapon or the narrative’s resuming of some antagonistic dissuader upon another delving into the fleeting return to storytelling. The game is still a minimalist attire of low-poly objects and many a red humanoid to take down. For better or worse, MIND CONTROL DELETE is perfectly comfortable in confiding the exact same aesthetic and style of presentation. But that’s not to say fans will find themselves in drastically different set-ups as far as environments and apparatus are concerned. Yet even with an increased length and suggestions on unraveling the narrative further, do SUPERHOT Team expand on the slowed-down, first-person puzzle-shooting as far as gameplay goes? At least in any meaningful ways that aren’t simply a retread? The good news, to kick things off here, is that yes: MIND CONTROL DELETE does offer interesting-enough twists and deviations on the excellent formula for players to feel a second visit is warranted. A significant step up from the base game’s relatively short run-time, despite its excellently on-point pitch prior. Completely free to the approximate two million having already purchased the base game prior.Ī generous offer given the amount of content on offer in MIND CONTROL DELETE discounting its secrets to uncover, there’s a probable 8-10 hours worth to invest in. Taking out the assumption that a new team might have moved onto other projects and similarly interesting ideas by this point after a foray into VR - even if said team is named after the very debut they found fame with - is MIND CONTROL DELETE warranted nearly four years on? While the expansion has been in Early Access for some time, it’s only now that it’s been made available as a complete package. For those who haven’t invested in VR (or simply aren’t interested), the existence of an extra add-on release to 2016’s brilliant SUPERHOT may seem a bit perplexing.
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