However, it really is the first iteration of its type of game, and because of that you'll encounter idiosyncrasies that have since been addressed in later titles in the genre. It's challenging and can be frustrating at times, but never soįrustrating that you won't come back to it. There's no denying that The Lost Vikings is a classic. Visuals won't blow you away, but any shortcomings are made up for by undeniable charm and wit. Level music is upbeat and catchy, and the faux-hip-hop opening theme is unmistakably early 90's. There's an amusing running commentary between them at the beginning and end of each level, and repeated failures prompt them to ridicule your poor The vikings are drawn inĪn exaggerated and cartoony style, imbued with lots of personality and plenty of humor. There's a smattering of parallax scrolling and plenty of color, but the game's real graphical strength lies in its masterful character design. Graphically, The Lost Vikings is what you'd expect from an early 16-bit title. This sequence is maddening when you're dying over and over again, and it's definitely something that should have been addressed in the porting process. Instead, you're forced to press start, select "Yes" to quit, watch a short cut scene, and then select "Yes" again to restart the level. With this in mind, it would have made sense to automatically restart a level as soon as one of your vikings died. All three vikings must complete each level, so if one of them dies you might as well start the level over again. You'll definitely find yourself crying "Cheap!" a couple of times before it's all said and done.Īnd speaking of death, losing a character is an unnecessarily annoying experience. Jumping with Erik the Swift feels a little too loose, making it too easy to overshoot platforms and fall to your death. Often easier to hack wildly at enemies rather than strike with calculated blows, because it's hard to tell when you're going Close quarters combat with Baleog is tricky it's Controlling your characters could also be improved. The ability to move them all at once would have sped things up considerably and made difficult areasĪ lot less tedious. One-by-one, an exasperatingly inefficient method for a game in which moving all three characters forward is a constant requirement. While the puzzles are clever, the control scheme used to solve them can be frustrating. All of the puzzles make sense and can be figured out if given enough thought. Almost anybody can pick up The Lost Vikings and understand what they have to do, making it accessible to old-school and new-school gamers alike. This straightforward design is perhaps the game's biggest strength. Each character can only absorb three hits from enemies (or one hit if they fall on spikes, lava, or water), but thankfully there are health and defense-boosting items that can be picked up and used when necessary. Solving puzzles along the way requires you to use all of these abilities in one way or another. Erik the Swift can run, jump and bash through walls, Baleog the Fierce can kill enemies with a sword or bow, and Olaf the Stout can block attacks and float through the air with his shield. Of course, there's a catch: each viking can only perform specific actions. The concept of The Lost Vikings is simple our heroes have been kidnapped by aliens, and the goal is to guide them to each level's exit so they can find their way home. Even after all this time, it proves that solid gameplay never goes out of style. A groundbreaking puzzle-platformer at the time of its 1992 release, this not-so-harrowing tale of three stranded Norsemen has created many fans throughout the gaming world. Now that it seems most classic titles from the early 90's have been ported, attention is turning to the lesser-known (but no less beloved) titles that rounded out Nintendo's 16-bit library. Yoshi's Island, Super Mario World, Super Ghouls and Ghosts - all SNES blockbusters that have migrated to Nintendo's handheld juggernaut. The GameBoy Advance library is famous (or infamous, depending on your degree of gaming nostalgia) for its large number of Super NES ports.
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